STOREGGA · 2071 · The North-East Atlantic
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A rain-lashed sea wall in front of an overcrowded coastal megacity at dusk, a submarine in a lit cradle dock.
Attack submarine hanging in an orange crane cradle.

00 · THE CROWDING · 0 M 2071. Ten billion people. The land is full.

DESCEND
01 · THE SPLASH SURFACE BROKEN HULL SEALED · BALLAST FLOODING AMBIENT NOISE −18 DB
Sunlight shafts falling on a drowned church spire, sunken wind turbines and a patched habitat of stacked containers and hoses.
Two-seat attack submarine, floodlights on, chin cannon forward.
02 · SUNLIT · 0–200 M

The Descent

When the land filled up, thirty million people moved below the waves. Drowned towns became foundations. Turbines became reefs.

The sea was supposed to be empty.

Patched pirate raider submarine with shark-mouth nose art and external torpedoes.
03 · THERMOCLINE · ~150 M

The Charter Crash

The charter habitats failed one after another. The money went up; the crews stayed down and kept the boats.

Piracy is the only industry still booming.

A lamp-lit trading market of tents and walkways built around the legs of a sunken oil platform.
Long hauler submarine with an open cargo truss carrying tanks and containers.
Vael healer lying on a manta ray with glowing symbiont capsules.
04 · TWILIGHT · 200–1,000 M

Fathomers

Take the job. Haul salvage between rig markets, trade what the habitats are short of, refit your boat with what you earn, and decide how honest you can afford to be.

In the spirit of the classic 1990s submarine trading sims.

SOLO CAMPAIGN · COMING AS A FREE UPDATE
A mirror-like boundary between two layers of water, a single sodium floodlight beam above it.
05 · HALOCLINE · 600 M

Hide below the line

Salt and temperature stack the sea in layers, and every layer bends sound. Slip under the line, cut the drive, and the sonar above you sees a mirror.

Silence is a weapon.

Dark water with faint light shafts and a cloud of cyan bioluminescent motes rising.
Close portrait of a Vael: slate-grey skin, a large dark eye catching the light, a scar across the cheek, cyan photophores along the jaw.
Two Vael on a harnessed orca, rising.
Two Vael on a humpback whale trailing bioluminescent lures.
06 · THE BREACHING

The Veil
is over.

Concept sheet of the human attack submarine: graphite armour, orange cockpit capsule, chin cannon, 1.8 m human for scale.
WARM · SODIUM · GRAPHITE

HUMANS

Charter companies, salvage cooperatives and the crews who outlived both. They go down in graphite hulls with orange escape capsules, and they light the dark with sodium lamps because they are afraid of it.

Concept sheet of the Vael: adult male, adult female, elder and youth, countershaded slate-grey skin, horizontal tail flukes, braided kelp harnesses.
COOL · BIOLUME · CHITIN

VAEL

A hidden aquatic people who have watched the sub lanes for generations. They ride real sea animals as partners, never pets, and they hear every engine long before they see its light.

Line War key art: a human submarine with amber floodlights fires on a Vael shark rider inside a ring of churning water.
07 · THE FIRST RELEASE

LINE WAR

Two sides, one stretch of water. Every player starts each match with the same purse and spends it on a vessel or a bondmate, then on weapons and tools. Nobody brings an advantage from outside the match.

HUMAN TEAM · VESSELSROSTER PLANNED
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PLANNED
VAEL TEAM · BONDMATESROSTER PLANNED
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PLANNED
LAUNCH ARENAS · TACTICAL MAPS1 KM SECTORS
Tactical map of the drowned Doggerland town arena: human forward base in the harbour, Vael shrine on cathedral square, tram tunnels between them.

Drowned Town

50–80 M

Street grid, tram tunnels, four control points between harbour and cathedral square.

Tactical map of the deep trench arena, plan and side section: human base on the northern shelf, Vael cavern to the south, a fallen rock bridge mid-trench.

Deep Trench

200–600 M

A 300 m wide basalt cut with a deep current. Ledge route above, trench floor below, cavern tunnels for the Vael.

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Dark water with faint cyan motes.
A sperm whale gliding through the midnight zone.
08 · MIDNIGHT · 1,000 M AND BELOW

The Long Song

The Vael keep their dead in the song, passed from voice to voice across whole ocean basins.

To them, engine noise kills the dead a second time.

Dark water with faint cyan motes.
A deep-sea mining crawler on the abyssal floor, floodlights on.
09 · ABYSS

Something is digging.

A mirror-like boundary between two layers of water, lit from above.
10 · THE MIRROR · 2,800 M

At the bottom lies what both peoples forgot.

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